Posts tagged ‘free’

Spellcasting in Oblivion IV, Elder Scrolls

The good thing in Oblivion, Elder scrolls is that almost every class is able to do some magic. There are many different types of magic in Elder Scrolls, however you need to have certain skills with them in order to use them. The skills grow as you use that particular skill, so if you fight with your sword, you tend to fight with your sword for the rest of the game. However, whenever you want to change your fighting style, you are free and even in some manners, encouraged to do so! The easiest spells that you can do are the ones who costs least and your skill advances faster from lowest skill levels. However, as your skill gets high, it becomes harder and harder to gain any skill. This is of course most commonly applied for melee fighting skills such as blunt, blade, hand to hand, block and such. For spells, you are given the chance to use better spells, which make you advance in the skill line with bigger jumps.

Spell casting in Oblivion can be considered, good or bad when thought of different sides of it. It is not like the same way people cast spells in various games. Standing in one place, saying magical words, taking some time preparing the spell cast, and finally letting it go. Any type of spell is cast instantly in Oblivion IV, Elder Scrolls. You just need like, one or two seconds to cast a spell, since all you do is making some glow in your hand and throw it forward. Even though i am contend with either way of casting these spells, some people have certain ideas about it. Most people, especially those who tend to play the game for its fantasy role playing possibilities, think that this kind of spell casting is extremely unrealistic and unnerving. As it would look silly for someone to cast spells without vocal components, or the proper talents for casting it silently. Even if he had the talent, excluding the fact that even a warrior who have not seen magic in his entire life can cast it that way, he would need some time to focus on the spell he or she is casting, and prepare it before releasing it. Otherwise, without proper preparation, the spell would either be failure or without any effect. Since spells are cast by the force of will, concentration is the most important thing, that is why you also need to stand right where you are and do not move until you cast the spells. Most unlikely, even the mobs we encounter in the Oblivion IV Elder Scrolls tend to kite us, if we happen to be melee fighting classes. They run back and send fire balls, frost bolts or lightning bolts on us, trying to keep the range. This is so stupid and annoying as it gets even harder to hit them, given the current circumstances are already impairing our chances.

Maybe the most realistic part in spellcasting of Oblivion IV, Elder Scrolls, is that the spells we cast are not that smart to follow the target we meant for them. In most other games, it does not matter if the target moves after you cast the spell. Or even that if the target is moving while you cast the spell. You just need to face the right way in one hundred and eighty degrees, and the spell you cast will be automatically send to the target of yours. Maybe it is because of that Oblivion is not a third person combat strategy game that works in selecting abilities and which targets to use those abilities we have chosen.

Samantha White is developing strategy games for online games since 2001

Oblivion Dark Brotherhood Quests Second Part

You are the assassin there. And you need to kill each of them without the other noticing it. Well the house is quite big enough for you to do it so there is not generally any problem.

Considering the fact that one cannot guess who actually killed the person behind him, when there are only us, standing right next to him with a dagger in our hand. But like every game, Oblivion also has some mistakes. After some time, we meet with Dark Brotherhood sanctuary in Cheydinhal. This place’s entrance is quite terrific either. However, the atmosphere is not the same inside. Anyway, we start to receive quests from not Lucian any more but instead, from the members of the Cheydinhal sanctuary. Unfortunately, it is somehow discovered by Lucian that the sanctuary holds a spy in it. So we have to commence a ritual of purification. Which means we need to kill everyone in the sanctuary. After doing so, we become Lucian’s silencer. He tells about the listener and speakers. Now a harder set of orders start. Lucian leaves notes in various places in the world and sends us to kill people. However, the great treachery is yet to come. It turns out that, we failed to eradicate the spy which looked as if he were one of the members of Cheydinhal sanctuary. And that clever member, has been changing our written orders, right before we take it. So we were actually killing the allies of the brotherhood. Lucian summons us, however we find his body, torn apart by speakers. Then we head to the lady to select her new listener. She says that one of the current speakers is a traitor. We kill him, and become the new listener. Quest line ends.

Now is it not awesome? After we become the new listener, we are dispatched immediately to Cheydinhal sanctuary, to be its new master. And we pick someone to be our speaker. From that point on our only concern is to visit the lady once a week and get reports of new targets. We tell them to our speaker, and we are done. It is although surprising that the fact we are doing actually way less job than the last listener, Lucian Lachance used to. However, we are just contend with that because we earn quite nice money from it without actually doing anything. As time recedes and we give new targets to our speaker, we may observe new members of the brotherhood, walking around in the sanctuary. This means that we are going to get more money on next delivery. Of course, it is good eh? So ends the quest line of Dark Brotherhood. Even that other quest lines, in my opinion, excluding the main quest, are good, the Dark Brotherhood gives a new perspective to the players of the game. And actually inspires us to be cutthroats and damned rogues! In the game of course heh! I really advise the quest line to all of the readers. Even further, i advise the whole quests of the game to the readers. It is, really a game that must be played, with all its quests.

Samantha White is developing strategy games for free online games since 2001

Oblivion Dark Brotherhood Quests First Part

Maybe the most exciting quest line of the best game of 2008, Oblivion, the Dark Brotherhood quests. Unlike some other quests, such as some fighter’s guild quests who make you run the errands and fight instead of retards who cannot finish their own contracts, Dark Brotherhood quests are more focused on the individual, doing the quest. It might be considered basic and simple most of the time as you generally need to remove only one or multiple targets. However the thing that makes it good is the bonuses. Like the assassination mission bonuses there were in Godfather The Game, there are also, prerequisites and basic requisites of fulfilling a contract. You might be asked to do it not inside publicity. Maybe you need to do it inside publicity instead? Or maybe you need to hide it from some and expose to others? Who knows what Lucian Lachance is going to ask of you?

Let us see to some examples which our guy, Lucian, wants from us. Well as we all probably know, he “observes” as we commit our first murder. We get a message on top of our screens, telling something about it. Well then, right after the first time we sleep, our sleep gets interrupted. Lucian is standing right next to our bed. I actually would crap to my pants if such thing happened to me. He starts talking about how he watched us killing that guy we murdered. He says that we might be just the one that they have been looking for. So he asks if we want to be recruited. I, honestly, believed that he would kill me right there at that time if i refused, since he looks discreet, exposing himself to me and letting me live would not be that smart. So i did not try to refuse the offer. This is why i do not know what happens if we refuse. Anyway, i do not think any of you refused it either. So we all get his first quest. Proving our worth to him would need another murder. He gives us a dagger, a crap dagger for that time honestly, and sends us to some inn to kill a civilian. This one, expectedly turns out to be quite an easy assignment. Only thing we need is to be sneaky. Well, after this point, we gain his trust. Then he starts sending us around to kill people. He himself seems to be following orders. These orders are generally not orders given by a superior but a customer, more likely. So, it can be said that Dark Brotherhood is a company of assassination. People come and ask who needs to be destroyed, and we do it. Whatever, we start doing these favours for them, and get paid in advance, with money and experience. There is this quest which really helped me have fun. It is a party, and the invited guests do not know that the host hates them direly and wants them dead. Except for one. Which is you.

Samantha White is developing strategy games for free online games since 2001

Medieval Kingdoms Total War

Although not quite so common as other total war games, Kingdoms Total War is an expansion pack for Medieval Total War. And it is something not known by many people. Say it Total War series cannot advertise enough, but i say they need no advertisement in their main games apart from expansion packs, it is only the expansion packs they would need advertisement. First, there have been Saxons invasion for medieval first total war, which i only saw it once or twice mentioned in some place. Then there came many expansion packs for rome total war, such as Alexander total war, Barbarian Invasion Total War, even i am sure i saw one, maybe a mod though, Napoleon total war. All these expansion packs and mods, even though they are almost as fun to play as original ones, did not receive the desired amount of popularity among gamers. Now we are going to inspect Kingdoms Total War which is an expansion pack of Medieval 2 Total War.

This, Kingdoms total war is an interesting expansion, which is in fact, a combination of different game mods, including Crusades, Americas, Britannia and Teutonic warfare. They all have different time spans, different maps and different nations who are present. Only thing in common is that they all pass in the medieval times. In Americas, there are native American tribes along with newcomer Spaniards. The map, as can be anticipated is on central America, combined with southern USA, It is about how Spaniards discovered the new world and the campaigns of them, when conquering the land. There is Teutonic Total War, which is about Teutonic Order of Germany, declaring war upon Pagan Polish people, and claiming that their lives are forfeit. So together Poland and Lithuania form an alliance to oppose the Teutonic order. There are also the Holy Roman Empire, Denmark, Russia and Norway that are present in the map and can be entered diplomatic or military relations with.

As one of two remaining mods of the expansion Medieval Two Kingdoms Total War, there we see Crusades Total War. This one has taken Anatolia and middle easy as its map including the factions which are present at the times of Crusades, which are Kingdom of Jerusalem, Egypt, Turks, Byzantine Empire, and later, Venetians. And also invasion of Mongols is not something to be ignored. During the game, other crusades are called and more reinforcements arrive for crusading factions. And last of the mods of the expansion is Britannia mod, which takes the British Islands as map only. It does not include northern France or anything. And all the nations that are present today there, are present there also but as independent nations, with addition of Norway. This, in my opinion is the most historically expanding mod of this expansion as England aims to conquer all the British islands while others trying to defend themselves. Scotland stays ignorant until the time for them comes, and they start pushing back after a certain time. When looked at generally, it is the best mod of this expansion in my opinion.

Samantha White is developing strategy games for free games online since 2001.

Strategy Guide For Britannia Total War

In this section i am going to explain the tactics for all the nations in Britannia Total War, what should their strategy be, how should a leader of a particular faction should act, and so on. Let us start with England. Playing the Englishmen is extremely easy, given the fact that you do hold twenty one settlement at start of the game, you are the supreme power on the map. However, holding this much settlements make you neighbours to all other factions, therefore, keeping calm politics with Scotland and Kingdom of Norway could be useful. Scotland, having good use of pikes and spears, also possessing some big settlements, can be a tough enemy when you are already fighting with Wales and Irish at the same time, which is given to you at start of the game. Even that in history, England behaved this way, they did not attack Scotland before they conquered the territories of their other enemies. Your borders with Wales is in most critical position, as from there, they can Launch an attack to your most precious cities. So you must push on them and not let them build a large army. For that, use your forts on the borders. Dealing with the Irish is quite easy, just defend your settlements in Ireland, and when they sally forth to attack, launch a simultaneous attack on all of their settlements, and try conquering them in one year, and you have advantage of turns in that. Also be careful that after some time, your city, York starts a rebellion, rebellion of Barons that are interested in taking control of the country because they are not respected enough. This uprising is not so easy to deal with but if you already dealt with Wales, this should not be a problem, so keep your hands hurry about Wales.

As starting with one Wales, you have not much options but to defend yourself until you can find proper allies, or until somehow England makes mistake of making enemies that they might not want. Such as the rebellion of the Barons. You can send a diplomat to them directly and offer to cooperate, attacking England. Even they will not prove much use, they can at least lessen the pressure on your lands so you may build an army. From time to time, England may leave some of his border settlements empty, chose those times to strike, use your forts well and fight in a guerilla style with your archers. Irish is in quite same situation too. They are already invaded by Englishmen, and must defend what they currently have first. Then follow the exact same tactics with Wales, befriending other nations that are at war with Englishmen, and capturing their settlements.

For Scotland, you should either try not to engage in war with kingdom of Norway, but in hard or very hard game options, the war with them is inevitable, so you must declare war upon them first, befriending the English meanwhile, and put an end to Norwegian existence in British islands. Then you can focus on your army and settlements once more. If you are done with Norway before England conquer Wales or Ireland, try befriending them before attacking England.

Samantha White is developing strategy games for games online since 2001.

Britannia Total War

This is another mod of the expansion pack of Medieval 2 Total War called Kingdoms Total War. It is about the political issues and warfare in Britannia, between the dates 1217 and 1335. This is, generally about Scotland being conquered by the Englishmen, also Ireland and Wales, and after that, them, getting their freedom by war. You might have heard of William Wallace either from history books or the movie called Brave Heart. It comes to pass in exactly these dates, where Scotland is being conquered and a hero rises from the common folk to save Scotland. Although he fails when he lives, after him, Robert The Bruce rallies Scotland and drives the English to ruin. But that is another story.

It starts with Englishmen, in possession of England and some of Ireland only. Wales, in Wales, and Scottish in Scotland only. However, Wales do start as in war with the Englishmen, and if we look at the odds, where the English possess twenty one settlement, and Welsh does only three, it is most likely that Wales, going to be conquered by the English real soon. It is weird that Wales can be also a faction that you can choose at start of the game. But that makes it exciting for the professional total war gamers. English, is also at war with the Irish, who have scattered around Ireland as in settlements and such. However, Scotland is free of these all, holed up to north and in some way isolated from English. I do not know why but i have never seen Englishmen attacking Scotland before they completely conquer Wales and Ireland. Maybe it is that total war staff wanted to make the game really parallel with the history itself, which England does not attack Scotland before having in possession of other nations. There is also kingdom of Norway, which i at first thought to be irrelevant, however later decided to be probable upon checking history books. Kingdom of Norway is scattered in almost all the little British islands around, and have a powerful navy. Also, some time after the game start, the king of Norway embarks on the English island, and attacks Scotland. Therefore, England itself, fights with Wales and Ireland on two fronts, and Scotland fights with kingdom of Norway.

The setting of the game is in some ways unlike Medieval Total War, although it is an expansion. There are forts all around the map, which are made to indicate the little towns. But you can also use these forts as a base with defence, and only so, you cannot build anything in those forts and use them for economic purposes. Only economic bonus it may bring is depending on the town level of the province of the Fort, the fort offers free upkeep to limited number of units in it. This somehow increases the free upkeep units a province can handle. However, because of this fort system, nobles cannot build forts around the map as they wish. Good luck with the game!

Samantha White is developing download strategy games for games since 2001.

Strategy Guide For Crusades Total War

Here i am going to explain the ideal national tactic for each faction in Crusades Total War. Let us assume at first you have selected Egypt Nation. It is fairly easy, since you have only one side to be attacked possibly, means you have only side that you need to push. Rally all your men into the borders with Kingdom of Jerusalem, and set all other settlement’s growth base as cultural or financial growth except keeping Gaza as a castle to provide replenishment for the frontiers and act as a bulwark against upcoming Templar hordes. If you want to play historically, get every city of Kingdom of Jerusalem, apart from Jerusalem itself. Then Help the Turks handle the principality of Antioch, then you may take Jerusalem before, if possible, the third crusade. You may let Richard to get Acre when he arrives but i doubt he will be arriving when kingdom of Jerusalem have been captured already. Furthermore, as playing Kingdom of Jerusalem, you should maintain good relations with Principality of Antioch to secure your northern borders. You already do start with nice relations with them, both trade rights, military access given, so try not to break those with any attempts of assassination or such. Help them defend themselves against Turks if they seem to have problem. And most of the time, keep your armies at south border of Egypt to fend of their assault. You can advance through their territories if you can, or maybe hinterlands as there are only rebels to be found there, but try not to share borders with Turks for they may attack you if they happen to make peace with Principality of Antioch.

The Byzantine Empire is kind of complicated, since if you can manage to get rid of the Turks early in the game, before they dominate all of Anatolia, you can handle the rest easily. Your aim should be to capture their lands, not even rebel lands in Anatolia, and then, prepare yourself in times of peace with the Catholics at holy lands, and strike when you are ready. Also keep a large army for the Venetian invasion, so you may fend them off, otherwise you would be flanking. It might be a good idea to wait for the Catholic nations to break their alliance first, before striking them.

The Turks, are by far the hardest nation to play on the map since they start in two separate locations, some land in Anatolia and some land in Mesopotamia. Ergo, you need to mess with both the Byzantine Empire and Principality of Antioch. Try defending yourself against the Byzantines while attempting to capture the rebel settlements in Anatolia, eastern Anatolia especially, to unite the two parts of your lands into one. Then you can push on Principality of Antioch once you have secured your position in Anatolia with open ways of reinforcements from Mesopotamia. When the Venetians arrive to attack Constantinople, take this opportunity to strike at Byzantine Empire, and most likely you will succeed if you make alliance with the Venetians.

Samantha White is developing download strategy games for free online games since 2001.

Crusades Total War

Crusades Total war, as can be understood from the name, has the time period of religious Christian crusades, after second crusade to the last, it has a time span which a player can play through. Western edge of the map is, the line from a bit west of Constantinople through the Greek islands on the Aegean sea. Eastern edge is the last capital of the Seljuk empire, east of Baghdad, through the Mesopotamian oasis. Northern edge, the black sea and southern edge is just below Thebes.

Of course, according to these edges of the map, there are not many different factions that players can chose. However, it is enough as they are, since it is such a fun to feel the crusading spirit. Of course, we can be the Egyptians, under command of Salah-al-Din There is Kingdom of Jerusalem, which holds all the coast from Gaza to Antioch including Jerusalem. Another option is Principality of Antioch, which, of course has Antioch as capital in possession. There is also Turks, and Byzantine empire selectable. The game mechanic actually makes Kingdom of Jerusalem to meddle with Egypt, and Salah-al-Din. And Turkish lands at start is so divided that they have possession of them the inner parts of Anatolia with Byzantine empire surrounding their lands, And also another part in the oasis of Mesopotamia, exactly in a position to be able to fight with Principality of Antioch.

During the game, the pope calls for several other crusades, which starts with call of Third crusade. Therefore, King Richard the Lionheart arrives the holy land, and joins the Kingdom of Jerusalem as army, and King Philip the Chivalrous arrives to join the armies of Principality of Antioch. They come with not gigantic armies however with decent units who have quite many experience ranks on them. Also their commanders, the kings, have real good qualities on their screen, also special abilities for the field of battle. So it is a good strategy to ready an army for their use before they come, and give the army to their command, which in most occasions, make their enemies rue the day they were born. After that, the pope calls for another crusade which is the fourth, with that, the Venetians arrive, however, due to being excommunicated following the sack of Zara, they feel no allegiance against the Pope, so they attack Byzantine Empire, to Constantinople, and set their base as it. There rise a new nation on the map which you are to get in political agreements with. Although they are in most occasions, only interested in things about Byzantine empire, trading with them can bring wealth. However, as in military alliances, they do not prove to be good helping allies, since their navy is of little use where most of the things happen on the sea, and their land position starts so isolated from the Holy Lands. Only Turks, may actually use their help as a distraction for the Byzantine empire that is. And also they should make sure that Venice does not conquer the Byzantines but only distract them. A strong Venetian nation would be against their desires.

Samantha White is developing download strategy games for online games since 2001.

Rome Total Guide

The second game of the exhilirating total war series, Rome Total War, took its place on stores, well yes quite long time ago. But i recently realised that it isn’t that old fashioned. And the way it is, makes a perfect duo with what it is about, which is old fashioned warfare, oldest time period of the whole total war games. It is, as the name indicates, in times of roman empire, with initial date taken right after death of Alexander The Great, consequently seperation of soveinrighty of his kingdoms, partially. Quite various selection of factions it offers us in this game, such as Carthage, Greeks, Germania, Brittania, Gaul, Parthia, Egypt, Seleucid Empire, Macedon etc. As it looks, we are able to play either with mediterennean culture factions, desert, or barbarian culture.

What i mentioned about old fashioned graphics and style suits well with old fashioned warfare is something most probably not intended but incidently occured so. There is huge balance issues between units on the field. As thousands of men of a certain unit can actually run away from sight of one unit, and i don’t mean elephants. Especially, in early periods of the game, the general’s units are the ultimate power over the battlefield. Wherever the general fights, he and his comrades win the day, while all other lines collapse before enemy. However, this gives us just the atmosphere of those old fashioned battles, where men are actually get the morales off their generals in great deal, and turn themselves into enraged red bull horde, from sacrifical sheeps. So it is in fact, a great idea in this game, unlike others, to throw your general in the middle of the battle, to the heart of danger or right on the line that looks as if going to fail. However, there is something else apart from unit strenght that causes your army to rout. This is a proper flanked charge of equal, or any better class unit. The rout banner spreads like wildfire so be careful not to get flanked. Using this is also an effective tactic, on which you need to form a light long line and put cavalry to the sides, and with contagion, start routing them from either sides, keep your general at center to be sure your main line does not rout. Keep rally special ability on all the time, otherwise thin lines can’t hold against anything else than light breeze. Sometimes, they do make strange formations front of you, such as chariots at sides, cavalry behind phalanx in the middle and skirmishers behind the chariots. Well against these, you of course need to spread around because there is no way you can kill a phalanx unit without flanking it. And with chariots guarding sides, your soldiers can in fact get harvested. Send your heavy cavalry on the chariots, and put light infantry against phalanx, and kite them. But they need to hold the aggro until your cavalry are done with the chariots and come to flank them.

As for economic guide, it is quite different than most total war games, well in fact all total war games. Here, letting the settlements grow faster than they should cause intense problems of squalor and public order. So tax them as heavily as they can bear. It pays to be downright cruel to get things done here. Also, spread recruitment to all cities so some of them wont thrive while some other strive. Army upkeep isn’t much of a thing, keep your armies close to th borders and use them in any sort of fight to get rid of them soon enough, because you need to get rid of your extra population, which means some soldiers do need to die. You can still make a army-of-glory if you need, when you are able to recruit the best units avalible for your faction. Also keep in mind that for romans, after you build an imperial place, a new drill of infantry become established and instead of using Hastati, Tiiarii, Principies, you start using Legionary Cohorts. So do not ever try to make that army of glory out of Hastati and stuff.

These are the basic tips to be sucsessful in an Imperial campaign of Rome Total war. Other quick tip articles are for sure on their way, there are many other awesome total war games out there that players need guidance with!

Samantha White is developing download strategy games for free games since 2001.

PC-Gaming World, World Of Imagination

You! You there! Yes, you get in front of your computer every day, click on the icon of your favorite game and play it. But ever thought how was it made? What sort of godlike imagination required for it to create a new story, new characters and new environment, from NOTHING? Ever saw a computer game as codes? It is nothing but endless logical functions and possibility equations, true, false, and such.

These are what all of computer games do have, but their quality measures how good the game is. Compare it with normal games as we have in life. Football? Basketball? Handball? Pinball? Pool? Until now, people seem not very creative as these are all about doing things with a ball. Shooting it to a gate, throwing it through a circle, hitting it to get it in a pin. It varies a bit more yes, dart, swim fun, tag, roadrunner. But are these enough to entertain a person in 21th century? All with this technology? Sometimes so, yes. But what about computer games? An innocent programmer, sitting in front of his personal computer. Writing none sense, very fast, with his fingers. Then another programmer joins him, then another, and another programmer. An art designer comes in and starts to draw things for the programmers. An author comes in and starts writing for the programmers. A musician comes in and starts writing songs for the programmers. But are these really for programmers? For whom do those programmers work for, with all this cast? Of course, the answer is simple, you. The art designer, musician, author, hands in their work to the programmers. And those men, write them all as functions, inscribe into one small disk, with help of many other cast, such as creative members and effect makers, sounders. They add movement to what the artist draw. They add visual for what author tells. They add the life, to what musician sings. They do their best to add every single reflections and effects as graphics, try to make the story a paradox. Then comes the advertisement officers, they tell the world that what game is created. They tell you about the world. Then comes deliveries and you reach the game. That disk you hold in your hand contains hardworking of a cast at least 10 man, of their months. They have to offer the players something that will really enjoy them, something that would worth their money. Could you do that yo It is easy complaining about bugs and ridicule in games when sitting in front of your computer at your happy place and playing the game. But when writing them you have to check that billion possibility which might create a bug. If you want to help a certain game that you would like it to be bug-free, just go and try their beta. That is what game producers offer for players to improve the game before releasing it. Which is actually also a good way to try out the game before you buy it so it is highly recommended in most communities. And with invention of internet almost all big-scale computer game producers started to create customer / player forums for advices, recommendations or reports of bugs and such. And, now even that they started to recruit programmers that actually been playing lots of computer games in their youth. Since that they are way into this job they can do better in gaming imagination and creativity. just think of those poor first programmers that wrote the very first games. They haven’t played any computer game themselves that they can take after, they had no idea what kind of things it would be and they had no idea what would a player actually look for, in a computer game. But since that nowadays it is an improved industry, it is possible to recruit experienced gamers into the ranks of programmers.

To summarise, writing a computer game is a new world of your own and therefore must be respected first before gaying about the mistakes of it.

Samantha White is developing download free games for flash games since 2001.